The Roman Empire Rises Again
A gladiator epic held no interest for director
Ridley Scott--until he saw there was a world to create.
April 23, 2000
Director Ridley Scott remembers groaning and rolling
his eyes when he was first approached with the idea for
"Gladiator," an epic adventure that marks Hollywood's
return to the era so lavishly portrayed in classics like
"Ben-Hur" and "Spartacus."
"My first thought was basically, 'ick,' " he says.
"All I could see was togas and sandals and permed hair."
Yet producers Walter Parkes and Douglas Wick needed
just a simple prop to spark the interest of Scott, whose
credits include "Blade Runner," "Alien," "Thelma &
Louise" and "G.I. Jane." Before uttering a word about
story or cast for the DreamWorks movie, the producers
showed Scott a reproduction of a 19th century painting
by Jean-Leon Gero¬me picturing a beefy Roman warrior
standing before a full house at the Colosseum. "This
picture was perfect--the proportions, the architecture,
the light and shadow, everything," Scott says. "From
that picture alone, I thought, 'That's a great world to
open up. We haven't been there in a long time.' I was
in, right there."
Indeed, in the 40 years since Kirk Douglas made a
toga look manly in "Spartacus," the gladiator movie has
gone from studio mainstay to creaky relic, with today's
moviegoers more likely to associate the genre with a
punch line from "Airplane!" than one of the seminal
settings of Hollywood's golden age. Which is precisely
why, Scott says, the time is right for a comeback.
"It's so old it's new again," he says. "It was due
for a good freshening up."
There are few directors more suited to spiffing up a
genre than Scott, an elfin Brit who at 63 has made a
career of creating grand spectacles and topical
adventures. Puffing a fat Monte Carlo cigar in the West
Hollywood production offices he shares with his younger
brother and fellow director Tony, Scott spent a recent
morning discussing the making of his $ 100-million
"postmodern Roman epic" before heading off to Italy to
begin shooting his next project: "Hannibal," the
long-anticipated sequel to "The Silence of the
Lambs."
With "Gladiator," Scott says he set out to re-imagine
a classic form in distinctly modern terms. The mythic
tale of a hero's odyssey is given a psychological and
political polish, with David Franzoni's story pitting a
tortured warrior against an evil emperor who is revealed
to be more wounded child than cunning arch-enemy. And
while its major thrills are delivered in the arena,
where extravagant fight scenes are captured in
teeth-rattling digital sound, "Gladiator" also deals
with the savagery of public combat and the unseemly
motives of those who stage escapist spectacles for the
sake of "the mob."
But perhaps the most striking thing about this
swords-and-sandals update is Scott's sweeping vision of
the Roman Empire. The film opens in the muddy forests of
Germania, moves to the desert provinces of North Africa
and ends in the towering metropolis of Rome at its most
glorious. Each of these three settings is realized with
the sort of clever digital imaging that makes
"Gladiator" feel more sci-fi than Classic Lit. The
generous helpings of eye candy will come as no surprise
to Scott's fans, who forgive even his least successful
films--Tom Cruise as a pointy-eared forest boy in 1985's
"Legend" was not exactly a career highlight--for the
sake of all the intricate, painterly surfaces. For
"Gladiator," Scott studied subjects ranging from the
plumbing at the Colosseum to the construction of ancient
catapults in an attempt to fill all the film's nooks and
crannies with original detail.
"What I do is create worlds," Scott says. "Whether
it's historical or futuristic, creating a world is the
most attractive thing to me about filmmaking because
everything goes--it's a matter of drawing up your rule
book and sticking to it."
The problem with summoning the particular world of
"Gladiator," says Parkes, executive producer and
DreamWorks co-head of production, was the association
with what he calls "toga movies." "We wanted to avoid
connotations left over from movies with cardboard sets
and men wearing skirts and sandals," Parkes says.
"Ridley has so much taste and visual sense that we knew
that was something we didn't have to be afraid of."
Producer Wick agrees that Scott's involvement eased
any fears of kitsch. "The idea of Ridley Scott being a
tour guide through 2nd century Rome was very
exciting--that was a bus I wanted to get on," Wick
says.
But something far more basic than the creation of
worlds sets "Gladiator" apart from its predecessors.
"Filmmaking 40 years ago tended to be much more
theatrical," Scott says. "You're always standing back
looking at this beautiful tapestry. That's nice, but to
me you can't beat a close-up of a good actor doing his
thing properly. I wanted to get inside, to do something
about real people who had real predicaments as you would
see them in a contemporary movie." There are
predicaments galore in "Gladiator." Franzoni, John Logan
and William Nicholson's script mixes Roman history,
classic myth and superhero action. As a general the
Roman emperor ordered killed, Russell Crowe must
overcome slavery and conscription in the brutal
gladiator games. As the emperor Commodus, Joaquin
Phoenix tries to outmaneuver a squabbling congress that
seeks the restoration of democracy. And as the emperor's
sister, Connie Nielsen attempts to aid in the resistance
while protecting her only son from her brother's
paranoia.
•••
Crowe may not have been the most obvious choice to
play Maximus, especially coming off the part of the
paunchy, middle-aged executive that earned him an Oscar
nomination for "The Insider." But Scott says he was more
intrigued by "Romper Stomper," in which Crowe played a
murderous neo-Nazi. "I thought, 'Wow, there's an
animal,' " Scott recalls. "When you meet him, he's also
smart and articulate and very well-read. He does his
research and comes to the table fully prepared--and God
help you if you're not."
Crowe also contributed suggestions for character and
story, elements Scott says he has only recently come to
appreciate fully. "Over the years, I've learned to pay
attention to material to the extent that I now
understand that story and characters are the most
important thing in any movie," Scott says. "The audience
must identify with someone in a film and go on a journey
with them. That's called escapism. I don't care if it's
the stupidest mainstream movie or a really smart
movie--it's got to communicate."
This no-nonsense sense of story is what Scott thinks
sets him apart from more highbrow filmmakers,
particularly in his native England. "The problem with
communicating means it's also got to sell--which is very
anti-British," he says. "The British seem to admire
failure rather than success, providing it's artistic or
adheres to certain intellectual criteria that are
noncommunicative except to a few people. But we aren't
in the business of a few people; we're in the business
of a lot of people, just by definition of cost. If you
deny that, you're a moron and you will very soon not
continue working."
Such notions are not just idle pondering--the nature
of mass entertainment is one of the central themes of
"Gladiator." With most of the action revolving around
spectacles staged to distract the masses from the
hardships of their everyday lives, the film could easily
be seen as a commentary on the Hollywood blockbuster.
When the emperor Commodus announces the commencement of
the games, a political opponent wryly notes: "He'll
conjure magic for them, and they'll be distracted."
Which begs the question: Is he talking about gladiators
or "Gladiator"?
Scott admits he feels a close allegiance to Proximo,
the gladiator trainer played by Derek Jacobi, who
describes himself as "an entertainer." But Scott says he
sees no conflict in milking thrills from bloody battles
while simultaneously condemning the combatants for their
brutality.
"It's guilty pleasure," he says. "If we could only
get the world to get their religious and political rocks
off by sitting in a theater rather than killing each
other, wouldn't that be healthier?"
•••
Scott began his career as a painter, graduating from
London's Royal College of Art (where he was a classmate
of David Hockney) before hanging up the brushes to make
commercials. While he has few regrets about leaving the
artist's life behind--for one thing, he probably
couldn't afford the homes in Brentwood, London and
Arles, France, if he had remained a painter--Scott says
he sometimes wishes for a more solitary career. "I
really think the perfect life is a writer, painter or
musician," he says. "You're on your own. You're not
relying on anyone. You have your own brushes or canvas
or note pad. I need a bloody army to do what I do."
For "Gladiator," that army was an international
force, dispatched in battalions to London, Morocco and
Malta. By fortunate accident, production followed the
story's sequence, beginning in a forest seven miles from
Gatwick Airport that doubled as ancient Germania. The
film opens on a gloomy winter evening, with Maximus
unleashing a barrage of 16,000 flaming arrows in a
jittery, bloody battle sequence that looks worlds away
from the majestic set pieces of classic Roman
adventures. Scott says he was directly inspired by the
gritty realism in "Saving Private Ryan."
"Steven Spielberg threw down the gauntlet with
'Ryan,' " he says. "To me, that movie put everyone who
makes films on notice that if you're going to see
battle, you had better take people right there and have
metal whizzing past their ears. They better really get
how unglamorous it all is."
But in the process of re-creating the carnage of war,
the producers completely destroyed nearly everything
within a few miles. Scott says the production was merely
fulfilling the wishes of the local forestry commission,
which wanted to remove undernourished pines in a section
known as Bourne Woods. "The forest commissioner told me
either we could take down the forest, or he would,"
Scott says. "I told him fine--we'd rip the expletive out
of it."
Next, the crew moved to Morocco for a section of the
story that was added relatively late in the development
of the script. "If we jumped straight from Germany to
Rome, we used up Rome too quickly," Scott says. "We
invented a journey through the provinces in North Africa
because we wanted to save Rome for the third act." Rome
was re-created on the island of Malta, where a 17th
century Spanish fort stood in for the floor of the
Colosseum, the surrounding streets and a local
marketplace. Digital effects helped elongate the views,
adding upper levels and top stories. "Romans had
six-story tenements and tall buildings," Scott says.
"The Colosseum stood 265 feet high. Every time we've
seen Rome in movies before, it's been a horizontal city,
but I wanted this to be a vertical city, looming over
everyone."
In fact, life in ancient Rome must have felt
remarkably similar to life in any big city, Scott says.
Sitting in a crowd with 36,000 at the Colosseum would
have been much like attending any modern sporting
event.
Scott says he may have underplayed such a comparison
in his past work, but "Gladiator" is explicit, casting
the gladiators as sports heroes and the crowd as
clamoring fans. "In the past I often took a jump and
hoped people would get it--and of course they didn't,"
he says. "It was too internalized. I've learned to take
the jump and make sure people get it.
"It's exactly the same as going to a football match.
The only difference now is that everyone gets up at the
end of the game."